Training Spatial Knowledge Acquisition Using Virtual Environments

Abstract

Virtual environments have developed to such a point of sophistication that it is possible to attain an unprecedented sense of immersion in a computer simulation. The overall objective of this work is to apply state-of-the-art virtual reality simulation technologies to investigate issues in spatial knowledge acquisition and training. Subjects were trained to recognize key features of a venue using one of: an immersive virtual environment, a nonimmersive virtual environment, an exocentric virtual model of the venue, and a walkthrough of the actual venue. Subjects were subsequently brought to the venue and tested for knowledge acquisition from the various training methods in order to quantify the efficacy of the various training systems.

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Document Details

Document Type
Technical Report
Publication Date
May 27, 1997
Accession Number
ADA362478

Entities

People

  • Glenn Koh

Organizations

  • Massachusetts Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Analysis Of Variance
  • Cameras
  • Computer Programs
  • Computer Science
  • Computer Simulations
  • Computers
  • Control Systems
  • Data Sets
  • Electrical Engineering
  • Engineering
  • Navigation
  • Reliability
  • Simulations
  • Simulators
  • Three Dimensional
  • Two Dimensional
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Aviation Science / Aeronautics.
  • Computer Vision.