Training Spatial Knowledge Acquisition Using Virtual Environments
Abstract
Virtual environments have developed to such a point of sophistication that it is possible to attain an unprecedented sense of immersion in a computer simulation. The overall objective of this work is to apply state-of-the-art virtual reality simulation technologies to investigate issues in spatial knowledge acquisition and training. Subjects were trained to recognize key features of a venue using one of: an immersive virtual environment, a nonimmersive virtual environment, an exocentric virtual model of the venue, and a walkthrough of the actual venue. Subjects were subsequently brought to the venue and tested for knowledge acquisition from the various training methods in order to quantify the efficacy of the various training systems.
Document Details
- Document Type
- Technical Report
- Publication Date
- May 27, 1997
- Accession Number
- ADA362478
Entities
People
- Glenn Koh
Organizations
- Massachusetts Institute of Technology