Battlespace Information Operations Simulation,

Abstract

The Extended Air Defense Testbed (EADTB) is a medium to high fidelity constructive simulation that is used for theater-level operational planning and analysis of weapons systems. The EADTB was developed by the Testbed Product Office in the U.S. Army Space and Missile Defense Battlelab. It models all aspects of the battlefield to include sensors, communications, command and control (C2), munitions, and the environment. It offers a combination of scope, detail, and flexibility that is unique among simulations. The user is able to create the weapon systems, the C2 elements, threats, and the gameboard for the scenario to take place and then develop rulesets that determine the behavior of the systems in the course of the battle. One recent scenario built in EADTB was Battlespace Information Operations Simulation (BIOS). The purpose of this experiment was to model dynamic Battle Management Command Control Communications and Intelligence, Surveillance and Reconnaissance (BMC4ISR) and the associated information management. The EADTB was able to provide visualization and analysis of decision processes, information flow and latency, and combat operations. It was also able to simulate the dynamic system response to changing conditions and assess the benefits of space assets.

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Document Details

Document Type
Technical Report
Publication Date
Jan 29, 1999
Accession Number
ADA365027

Entities

People

  • Kevin Creekmore

Tags

Communities of Interest

  • Air Platforms
  • Autonomy
  • C4I
  • Materials and Manufacturing Processes
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • Artillery
  • Battle Management
  • Battles
  • Combat Operations
  • Command And Control
  • Detectors
  • Information Operations
  • Multiple Launch Rocket System
  • Reconnaissance
  • Short Range Ballistic Missiles
  • Surveillance
  • Theater Ballistic Missiles
  • Unmanned Aerial Vehicles
  • Visualizations
  • Warfare
  • Weapons

Readers

  • Computer Networking
  • Game Theory.
  • Military Training and Readiness Simulation

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control
  • Space