The Simulation of Tactical Decision Processes

Abstract

Any examination of information processing and decisionmaking in tactical command and control would not be complete without addressing the role of simulation. As shown here, examples of simulation can be found throughout various communities involved with C3I. Within the development community, simulation models are used to analyze advanced hardware performance, to provide simulated combat environments for hardware testbeds, and to conduct decision aid research. Current applications include such efforts as the Advanced Sensor Exploitation program, the Battlefield Exploitation and Target Acquisition (BETA) project, and the Distributed Data Processing System Topology Evaluation capability. Similar efforts by the operations and training communities have also exploited the advantages of simulation. The Air Force's BLUE FLAG program, for example, uses simulation to provide much of the combat environment for its battlestaff training. Within the analytical community, simulation modeling has become a prime tool for investigating in formation flow and the contribution of C31 systems to overall force effectiveness. The wide application of simulation to C31 research and training makes it rather impractical to attempt a total discussion of the subject within a single briefing. Rather, I would like to focus on what we have come to believe is a critical aspect of C31 simulation. Specifically, I would like to discuss the progress we have made in simulating tactical decision processes. I have chosen this topic because of its central importance in most C31 issues and because of its inherent difficulties. The difficulties of simulating real-world decision processes reminds me of a proposition from John Gall's book, Systemantics: -%All systems are infinitely complex... The illusion of simplicity comes from focusing attention

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1984
Accession Number
ADA365221

Entities

People

  • Dennis Leedom

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Behavioral Sciences
  • Combat Areas
  • Combat Effectiveness
  • Combat Forces
  • Combat Simulations
  • Command And Control
  • Control Systems
  • Data Processing
  • Distributed Data Processing
  • Field Tests
  • Information Processing
  • Mathematical Models
  • Processing Equipment
  • Reconnaissance
  • Training
  • Warfare

Readers

  • Military Training and Readiness Simulation
  • Parallel and Distributed Computing.
  • Systems Analysis and Design

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control