STAFFSIM, An Interactive Simulator for Rapid, Real Time Course of Action Analysis by U.S. Army Brigade Staffs.

Abstract

The U.S. Army has fielded a wide range of simulations for tactical units. The purpose of these simulations range from training individual skills to collective training for corps staffs. Currently fielded simulations are not designed for operational use. Most are operated by contract civilian personnel and require fixed base facilities. Furthermore, many of these simulations require extensive lead-time to initiate useable scenarios. When the army rolls to the field, its simulations are left behind. The army's staff planning process places huge cognitive demands unit staffs, often resulting in sub optimal decision making. Simulations can provide a useful tool to help staffs visualize and understand complex time-space relationships and unit interactions. Eliminating the need for these factors to be visualized in the mind's eye allows staffs to focus their cognitive abilities on synchronizing mission plans. This thesis develops a prototype simulation for operational use by brigade staffs. The simulations purpose is course of action analysis as described in the war gaming step of the staff planning process. To be used operationally, the simulation must be easy to use, provide rapid scenario development, enable fast course of action analysis and run on a personal computer. To meet these requirements the simulation resented in this thesis is built using reusable software components and loosely coupled program modules.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1999
Accession Number
ADA371071

Entities

People

  • William E. Bohman

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Materials and Manufacturing Processes
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Armored Personnel Carriers
  • Cognitive Workload
  • Combat Vehicles
  • Computer Programming
  • Computer Programs
  • Computer Simulations
  • Computers
  • Laptop Computers
  • Lead Time
  • Lessons Learned
  • Operating Systems
  • Personal Computers
  • Prototypes
  • Training
  • War Games
  • Warfare
  • Weapon Control

Readers

  • Computational Modeling and Simulation
  • Maritime Combat Support and Expeditionary Logistics.
  • Military Training and Readiness Simulation

Technology Areas

  • Space