Classifying Adversarial Behaviors in a Dynamic Inaccessible Multi-Agent Environment

Abstract

Developing intelligent agents for multi-agent, inaccessible, adversarial environments is arguably one of the most challenging areas in artificial intelligence today. Great strides have been made in developing emergent cooperation among teammates, but less progress has been made in quickly and automatically changing overall team strategy in response to adversary actions. One way that humans do such adaptation is by noting a similarity to a past adversary. This project is a system to do that sort of classification. The system is fully implemented in the simulated robotic soccer environment as used in RoboCup. The system does the following: Each agent observes the adversary and records relevant features. Based on these observations, each agent then classifies the adversary with regards to a set of pre-defined behavioral classes. The agents record their classification, and the team classification is decided by a simple majority. The effectiveness of this system on some simple behavior classes is shown. Future directions can include machine learning of behavior classes and strategy changes for those behavior classes, as well as developing more complicated classes.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 1999
Accession Number
ADA373345

Entities

People

  • Patrick Riley

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Accuracy
  • Agreements
  • Algorithms
  • Artificial Intelligence
  • Classification
  • Communication Systems
  • Computer Science
  • Data Displays
  • Environment
  • Expert Systems
  • Feature Extraction
  • Intelligent Agents
  • Learning
  • Machine Learning
  • Observation
  • Reinforcement Learning
  • Simulators

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Theoretical Analysis.

Technology Areas

  • AI & ML
  • AI & ML - Neural Networks
  • Autonomy
  • Autonomy - Autonomous System Control