Establishing a Data-Mining Environment for Wartime Event Prediction with an Object-Oriented Command and Control Database

Abstract

This paper documents progress to date on a research project, the goal of which is wartime-event prediction. It describes the operational concept, the data-mining environment, and data-mining techniques that use Bayesian networks for classification. Key steps in the research plan are as follows: I) implement machine learning; 2) test the trained networks; and 3) use the technique to support a battlefield commander by predicting enemy attacks. Data for training and testing the technique can be extracted from the object-oriented database that supports the Integrated Marine Multi-Agent Command and Control System (IMMACCS). These data were derived from message traffic generated during U.S. Marine Corps exercises. The class structure in the IMMACCS data model is especially well suited to support attack classification. Published in Proceedings of the Third IEEE International Symposium on Object-Oriented Real-time Distributed Computing, ISORC2K, pp. 174-179, March 15-17, 2000.

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Document Details

Document Type
Technical Report
Publication Date
Mar 17, 2000
Accession Number
ADA376647

Entities

People

  • Marion G. Ceruti
  • S. J. Mccarthy

Tags

Communities of Interest

  • Autonomy
  • Biomedical
  • C4I
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Algorithms
  • Artificial Intelligence
  • Artificial Intelligence Software
  • Bayesian Networks
  • Command And Control
  • Control Systems
  • Data Mining
  • Databases
  • Distributed Computing
  • Information Science
  • Machine Learning
  • Marine Corps
  • Probability
  • Training
  • Warfare
  • Warning Systems
  • Web Browsers

Fields of Study

  • Computer science

Readers

  • Military History / Militaries and War Studies
  • Neural Network Machine Learning.
  • Parallel and Distributed Computing.

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy
  • AI & ML - Neural Networks
  • Fully Networked C3
  • Fully Networked C3 - Command and Control