Business Wargaming: Applications for Marine Corps Manpower Policy Decisions

Abstract

Complexity is abundant in nature, in society, and in the workplace. The business sector has recently experimented with business wargaming, which is based upon complex adaptive systems theory, as a tool for policy analysis and management training. Business wargames, based upon agent-based simulation technology, provide a flexible platform using software agents that are programmed with simple rules, interact with each other and their environment. This interaction leads to emergent behavior, which evolves from the collective interaction and adaptation of these agents. This thesis discusses the experiences and lessons learned from the U.S. Army's Firm Handshake Proof of Principle business wargame, and applies them to a Marine Corps' counterpart game called SimMarineCorps. SimMarineCorps will model the Marine Corps' Human Resource Development Process (HRDP). This architecture consists of players, screens, agents, rules of engagement, and relationships among and between the players and agents. Critical success factors for SimMarineCorps is General Officer support to ensure that the necessary data/metrics are collected and validated.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2000
Accession Number
ADA378665

Entities

People

  • Joseph S. Zimmerman

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Ground and Sea Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Attrition
  • Business Administration
  • Commerce
  • Electronic Mail
  • Employment
  • Enlisted Personnel
  • Health Services
  • Lessons Learned
  • Management Personnel
  • Mathematical Models
  • Military Organizations
  • Military Personnel
  • Military Science
  • Organizational Structure
  • Personnel Management
  • Students
  • Warfare

Readers

  • Educational Psychology
  • Maritime Combat Support and Expeditionary Logistics.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.