Using IT-21 Tools to Provide Asynchronous Distributed Learning (ADL) to the Fleet

Abstract

Information superiority is the foundation of Joint Vision 2010 battlefield dominance. Network Centric Warfare, robust infrastructure and information dissemination to dispersed forces are key elements in achieving information superiority. IT-21 is a fleet driven reprioritization of C4l programs to accelerate the transition to a PC-based tactical support warfighting network. Historically, cost and bandwidth have impeded distributed wargaming. Furthermore, when distributed wargames are conducted, they rarely present the scenario tactical picture to an individual using the same C4l systems used in actual warfighting. A solution is to use IT-21 tools to conduct distributed war games that are able to generate Gold formafled messages. The messages will simulate real-time track information into the Global Command and Control System (GCCS). These tracks can then be displayed on the same IT-21 systems used to fight. Such architecture will enable distributed training with units at sea. This capability would also enable collaborative planning at low costs. A proof-of-concept was conducted as an initial step in developing such a capability. The initial proof-of-concept showed the feasibility of the architecture. It demonstrated its use outside the Asynchronous Distance Learning (ADL) context to provide new collaborative capabilities to the Fleet, virtually anywhere in the world.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2000
Accession Number
ADA379253

Entities

People

  • Michael A. Arguelles

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Autonomy
  • Biomedical
  • C4I
  • Electronic Warfare
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Command And Control
  • Command And Control Systems
  • Computer Networks
  • Computer Programming
  • Computers
  • Control Systems
  • Distance Learning
  • Electronic Mail
  • Information Systems
  • Internet
  • Military Science
  • Network Protocols
  • Students
  • Video Teleconferencing
  • War Games
  • Warfare
  • Web Browsers

Fields of Study

  • Computer science

Readers

  • Database Systems and Applications
  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Joint Military Operations and Doctrine.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control