Voxel-based Immersive Environments Immersive Environments

Abstract

This report summarizes the Phase 1 developments of Zaxel Systems, Inc. on award DAAH01-00-C-R058, Voxel-based Immersive Environments. The overall objective of Phase 1 was to demonstrate the feasibility of real-time voxel-based immersive visualization by achieving four objectives: Demonstrate voxel-based 3D reconstruction at 3 frames per second; Demonstrate interactive view generation at 3 frames per second; Determine communication bandwidth requirements and potential compression strategies; Understand complexity of adding audio. Zaxel successfully achieved each of these objectives. As part of the resulting system, we developed a collection of additional hardware and software to address technical requirements that must be met for the algorithms to work successfully. These include: Multi-camera, multi-PC video capture with recording capability: Required synchronization of video across multiple PCs, as well as extensive efforts to support streaming of video to hard disk. Recording video is important for accurately comparing different algorithms and implementations to on another; Camera calibration: Developed calibration object, procedure, and software to determine 3D relationships among cameras. This capability is necessary to fuse information from multiple view points.

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Document Details

Document Type
Technical Report
Publication Date
May 31, 2000
Accession Number
ADA379622

Entities

People

  • Norihisa Suzuki
  • Peter W. Rander
  • Todd Williamson

Tags

Communities of Interest

  • C4I
  • Energy and Power Technologies
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Algorithms
  • Bandwidth
  • Calibration
  • Cameras
  • Commerce
  • Compression
  • Computations
  • Computer Programming
  • Data Compression
  • Data Rate
  • Demographic Cohorts
  • Immersive Visualization
  • Measurement
  • Standards
  • Test Beds
  • Visualizations

Fields of Study

  • Computer science

Readers

  • Computer Vision.
  • Software Engineering
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.