Manual War Gaming; Hand Playing the Division Battle

Abstract

Cursory study of war gaming quickly reveals that one of its central problems is the conflict between the requirements of realism in play and the need for rapid and simple assessment technique. This thesis investigates war gaming methodologies with the purpose of providing new techniques that will increase realism, speed up and simplify assessment, or do both.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1966
Accession Number
ADA379800

Entities

People

  • Jonathan L. Holman

Organizations

  • United States Army Command and General Staff College

Tags

Communities of Interest

  • Energy and Power Technologies
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • Artillery
  • Combat Operations
  • Combat Support
  • Contingency Operations (Military)
  • Employment
  • Fire Support
  • Game Theory
  • Mathematical Models
  • Military Organizations
  • Military Science
  • Operations Research
  • Statistical Analysis
  • Students
  • War Colleges
  • War Games
  • Warfare

Readers

  • Military History / Militaries and War Studies
  • Military Training and Readiness Simulation
  • Systems Analysis and Design