Wargames, Training, and Decision-Making. Increasing the Experience of Army Leaders
Abstract
The purpose of this monograph is to examine the capabilities of commercial computer war games and determine if the Army can use them to train its leaders. The study is intended for all Army leaders, from team leader through joint task force commander, interested in training tools to supplement the existing training methods in the Army. There are several problems inhibiting the training of the Army's leadership. The first problem is finite resources such as personnel, training dollars, land, and ammunition. Second is a high operational deployment tempo that reduces the available training time. Third is an increased rotation of leaders within units lowering the level of experience of leaders. Finally, restrictions on training with certain weapon systems and ammunition at their operational ranges causes soldiers to ignore the realities of combat. The results are less experienced leaders incapable of dealing with the complexities particular to the Army. This monograph examines the question: can commercial computer war games increase the experience level and decision making abilities of Army leaders? Additionally, the monograph looks at three secondary questions. How can the Army use computer war games to increase experience and decision making? Why should the Army use computer war games? Finally, what are the benefits of computer war games for the Army?
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2000
- Accession Number
- ADA382254
Entities
People
- Bruce E. Stanley
Organizations
- United States Army Command and General Staff College