Notes on Game Theory

Abstract

The Theory of Games was born suddenly in 1944 with the publication of Theory of Games and Economic Behaviour by John von Neumann and Oskar Morgenstern. Their choice of title was a little unfortunate, since it quickly got shortened to "Game Theory," with the implication being that the domain of applications consists merely of parlour games. Nothing could be further from the truth. In fact, the authors hoped that their theory might form the basis of decision making in all situations where multiple decision makers can affect an outcome, a large class of situations that includes warfare and economics. In the years since 1944, the only part of Game Theory where a notion of "solution" has been developed that is powerful enough to discourage further theoretical work is the part where there are exactly two players whose interests are in complete opposition. Game theorists refer to these games as two-person zero sum (TPZS) games. TPZS games include all parlour games and sports where there are two people involved, as well as several where more than two people are involved. Tic-tac-toe, chess, cribbage, backgammon, and tennis are examples of the former. Bridge is an example of the latter; there are four people involved, but only two players (sides). Team sports are also examples of the latter. Many of these games were originally conceived in imitation of or as surrogates for military conflict, so it should come as no surprise that many military problems can also be analyzed as TPZS games.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 2000
Accession Number
ADA383137

Entities

People

  • Alan R. Washburn

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms
  • C4I
  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Antisubmarine Aircraft
  • Ballistic Missiles
  • Command And Control Systems
  • Computer Programming
  • Computer Programs
  • Computers
  • Control Systems
  • Equations
  • Game Theory
  • Linear Programming
  • Mathematical Programming
  • Matrix Games
  • Military Aircraft
  • Operations Research
  • Probability
  • Probability Distributions

Fields of Study

  • Economics

Readers

  • Educational Psychology
  • Game Theory.
  • Systems Analysis and Design