Virtual Humans for Animation, Ergonomics and Simulation

Abstract

This project describes state of the art computation speed and control methods needed to portray 3D virtual humans suitable for real interactive applications. Then focus is given to the particular approach taken at the University of Pennsylvania with the Jack system. Various aspects of real time virtual humans are considered, such as appearance and motion, interactive control, autonomous action, gesture, attention, locomotion, and multiple individuals. The underlying architecture consists of a sense-control-act structure that permits reactive behaviors to be locally adaptive to the environment, and a PaT-Net parallel finite-state machine controller that can be used to drive virtual humans through complex tasks.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1996
Accession Number
ADA384421

Entities

People

  • Norman I. Badler

Organizations

  • University of Pennsylvania

Tags

Communities of Interest

  • Autonomy
  • Biomedical
  • Energy and Power Technologies
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Artificial Intelligence
  • Assembly Lines
  • Cognitive Science
  • Computer Graphics
  • Computer Programming
  • Computer Programs
  • Computers
  • Environment
  • Graphics
  • Human Factors Engineering
  • Language
  • Locomotion
  • Personality
  • Simulations
  • Training
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Mathematical Modeling and Probability Theory.