Specifying Interaction Surfaces Using Interaction Maps

Abstract

Defining how 3D models respond to user actions is a crucial step in building an interactive 3D world. Unfortunately, existing tools make it very difficult for interaction designers to assign responses to any part of a 3D model that is not a pre-defined group of polygons. This is particularly problematic for applications that use image-based models or models where most of the detail is in the model's texture map. We present a flexible and easy-to-use technique that overcomes this problem by allowing a designer to specify interaction surfaces, parts of the model he wants to respond to events, by painting them onto the model. We capture the painted areas by projecting them onto a 2D interaction map. An interaction map is similar to a traditional texture, but it specifies interaction surfaces instead of affecting a model's appearance. We allow designers to name interaction surfaces and then assign them responses to events both statically and at run-time. In addition, designers can modify the size and shape of interaction surfaces at run-time and can pass parameters to these surfaces' responses by encoding them in the model's interaction map.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2001
Accession Number
ADA387163

Entities

People

  • Jeffrey S. Pierce
  • Randy Pausch

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Buildings And Structures
  • Collisions
  • Commerce
  • Computer Science
  • Computers
  • Dictionaries
  • Electronic Commerce
  • Feedback
  • Human-Computer Interaction
  • Human-Computer Interfaces
  • Military Research
  • Models
  • Personality
  • Prototypes
  • Saturation
  • Shape

Fields of Study

  • Computer science

Readers

  • Computational Modeling and Simulation
  • Computer Vision.
  • Database Systems and Applications