The Capability of Virtual Reality to Meet Military Requirements (la Capacite de la rea1ite virtuelle a repondre aux besoins militaires)

Abstract

The purpose of the workshop was to examine military requirements for Virtual Reality technology, consider human factors issues in the use of Virtual Reality and review recent research in development of Virtual Reality applications to meet military needs. The workshop was organized into three day long sessions. The first day focused on military applications for Virtual Reality systems and identified particular requirements for Human Factors research to meet the requirements. The second day examined Human Factors issues in the use of Virtual Reality technology. Presentations discussed sensory interfaces, measures of effectiveness, importance of the sensation of presence, and cyber sickness. The third day reviewed assessment methods and applications research. Speakers reviewed existing or completed Virtual Reality projects designed to meet military needs. The papers discussed how the projects overcame human factors problems and how their effectiveness was evaluated. Virtual Reality technology is of great interest to the military. Requirements for its use encompass a wide range of applications including concept development of systems for dismounted combatants, mission rehearsal for special operations, training ship handling skills, telerobotics, and practicing military medical procedures. Virtual Reality's success in meeting these needs will be determined by the ability of its human-computer interfaces to provide the means necessary to deliver stimuli and allow appropriate responses from those using it. These human factors issues were the focus of the workshop. The workshop pointed to areas that require further research and development in order for Virtual Reality to meet its potential for the military.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2000
Accession Number
ADA388966

Entities

Organizations

  • NATO Science and Technology Organization

Tags

Communities of Interest

  • Autonomy
  • Biomedical
  • Cyber
  • Ground and Sea Platforms
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Cognitive Systems Engineering
  • Computational Science
  • Databases
  • Doctrine
  • Health Services
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Machine Interaction
  • Human-Machine Interfaces
  • Information Systems
  • Mathematical Models
  • Medical Personnel
  • Military Science
  • Psychology
  • Remotely Piloted Vehicles
  • Students
  • Virtual Reality

Readers

  • Small Business Innovation Research Program (SBIR) EDI Research and Innovation.
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Cyber