Gaming and Shared Situation Awareness

Abstract

The Defense Advanced Research Projects Agency (DARPA) is interested in exploring key factors that affect how teams, particularly distributed teams, develop what is called shared situational awareness (SSA) in an operational environment. The DARPA Program Manager for the Wargaming the Asymmetric Environment program asked CNA to address these issues, with subcontracting support from ThoughtLink Incorporated. The focus of the project was to demonstrate how wargaming could be used as a testbed for conducting experiments to explore these key factors in team SSA. The approach centers on the use of a simplified, though not quite abstract, game that allows us to tailor its design and mode of play to focus on the specific research items of interest. In tie case of SSA, we designed the game so that the bulk of the operational task faced by the players lies precisely in building a shared picture-their SSA-of their operating area. This approach removes much of the potential confounding between SSA and game playing skill, a problem that can be associated with measuring a team's performance in a game primarily by measuring its success in performing a specific operational game task (such as winning the game). This paper summarizes our survey of SA and SSA research, and describes the game we used as our test-bed, and outlines our experiment and its results. We conclude by discussing what we learner and speculating on where our research could lead in the future.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2000
Accession Number
ADA390137

Entities

People

  • Albert A. Nofi
  • Christopher Weuve
  • Julia Loughran
  • Michael Markowitz
  • Peter P. Perla

Organizations

  • Center for Naval Analyses

Tags

Communities of Interest

  • C4I
  • Counter WMD
  • Engineered Resilient Systems
  • Human Systems
  • Materials and Manufacturing Processes
  • Sensors
  • Space

DTIC Thesaurus Topics

  • Abstracts
  • Aircrafts
  • Basic Programming Language
  • Cognition
  • Command And Control
  • Communications Intelligence
  • Computer Simulations
  • Computers
  • Databases
  • Psychology
  • Reliability
  • Seal Teams
  • Situational Awareness
  • Surveys
  • Unmanned Aerial Vehicles
  • Virtual Reality
  • Web Browsers

Fields of Study

  • Computer science

Readers

  • Aerospace Engineering.
  • Game Theory.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.