What is Essential for Virtual Reality Systems to Meet Human Performance Goals? (les Caracteristiques essentielles des systemes VR pour atteindre les objectifs militaires en matiere de performances humaines)

Abstract

This workshop aimed to identify the functional requirements of potential military applications of Virtual Reality (VR) technology, to report the state-of-the-art and projected capabilities of VR technologies, and to propose future research requirements and directions for military applications. During the workshop discussions, forty participants from military organizations, academia and industry put forward their applications on the significant bottlenecks and opportunities in the development of military VR applications. Presentations discussed visual, haptic, auditory and motion feedback, navigation interfaces. and scenario generation, modelling software and rendering hardware. VR research transition opportunities include the domains of training, planning and mission rehearsal, simulation supported operation, remotely operated systems and product design. Critical bottlenecks are a lack of natural interfaces, a lack of technology standardization and a lack of behavioral models and team interaction tools in VR. In general, better co-ordination between military organizations, industry and academia is necessary in order to identify gaps in current knowledge and to co-ordinate research. Suggestions for closing gaps are included.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2001
Accession Number
ADA390882

Entities

Organizations

  • NATO Science and Technology Organization

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Cyber
  • Engineered Resilient Systems
  • Ground and Sea Platforms
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Cognition
  • Computational Science
  • Computer Programming
  • Geography
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Machine Interaction
  • Human-Machine Interfaces
  • Information Science
  • Information Systems
  • Medical Personnel
  • Military Organizations
  • Military Science
  • Psychology
  • Students
  • Virtual Reality

Fields of Study

  • Computer science
  • Engineering

Readers

  • Defense Technology Research and Development.
  • Small Business Innovation Research Program (SBIR) EDI Research and Innovation.
  • Systems Analysis and Design

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy