The Affect of Varying Arousal Methods Upon Vigilance and Error Detection in an Automated Command and Control Environment

Abstract

This study focused on improving viglance performance through developing methods to arouse subjects to the possibility of errors in a data manipulation information warfare attack. The study suggests that by continuously applying arousal stimuli, subjects would retain initially high vigilance levels thereby avoiding the vigilance decrement phenomenon and improving error detection. The research focused on which methods were the most effective as well the impact of age upon the arousability of the subjects. Further the implications of vigilance and vigilance decrement for correct detections as well as productivity were explored. The study used a simulation experiment to provide a vigilance task in an reality-based information warfare environment. The results of the study suggest that stimuli type aid age do impact arousal, although stimuli type had the greater effect. Also, moderate support was found to indicate that arousal does affect vigilance and vigilance decrement. However, the final analysis revealed that it was the arousal-vigilance interaction That had the greatest impact on correct detection and productivity.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2001
Accession Number
ADA390921

Entities

People

  • Brent Langhals

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Cyber
  • Ground and Sea Platforms
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Applied Psychology
  • Command And Control
  • Computer Communications
  • Computer Network Security
  • Control Systems
  • Data Analysis
  • Detection
  • Information Science
  • Information Systems
  • Information Warfare
  • Psychology
  • Regression Analysis
  • Surveys
  • United States
  • War Colleges
  • Warfare

Fields of Study

  • Psychology

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Computational Modeling and Simulation

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control