Improving the Management of an Air Campaign with Virtual Reality

Abstract

This thesis evaluates the near term military utility of virtual reality (VR) and its component technologies to the battle management of an air campaign. It presumes a large scale air campaign on the order to that in the Gulf War where air operations were continuous, prolonged, and intense. The author begins with a discussion of VR technology to lay a foundation for understanding its current capabilities, future potential, and limitations. An examination of the prevailing structure and process for air battle management follows. In particular, the flow of information throughout the Air Operations Center is revealed and analyzed. The remainder of the paper looks to mesh the technology of VR with the process of air battle management. Several near term improvement opportunities are described as a result. The research concludes by assessing the viability and implications of a military decision to invest in a VR-enhanced air battle management system. Recommendations are given for areas in need of further research and development.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1995
Accession Number
ADA391293

Entities

People

  • James E. Haywood

Organizations

  • Air University

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Cyber
  • Electronic Warfare
  • Energy and Power Technologies
  • Sensors
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Cognitive Systems Engineering
  • Combat Simulations
  • Computer Graphics
  • Computers
  • Data Transmission
  • Human Systems Integration
  • Human-Machine Interaction
  • Information Systems
  • Military Applications
  • Military Science
  • Operating Systems
  • Students
  • System Software
  • Unmanned Aerial Vehicles
  • Virtual Reality

Readers

  • Military History / Militaries and War Studies
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.