Development of an Urban Warfare Virtual Environment
Abstract
This effort provides a 3D real-time simulated urban warfare combat environment that allows training and analysis of the actions that take place in that environment without the expense and hazards associated with a live fire exercise. In traditional VR simulations the occurrence of weapon effects does not actually modify the three-dimensional database from which the simulated environment is generated. As a result, dynamic changes to the environment from weapon effects and the interaction of characters in traditional VR simulations must be scripted where the range of outcomes and environmental changes are established a priori. Our approach has been to create a simulation that includes the dynamic changes produced by weapon effects on the underlying 3D database. Database changes are governed by sub-real-time algorithms that describe the physics of the respective interaction. Outcomes are not scripted so there is a complete unconstrained free-play of characters with the combat environment. In addition, due to the unconstrained nature of character interaction, the simulation can also be used as a virtual prototyping tool where notional equipment can be tested. The simulation is set in the second floor of the McKenna Town Hall on the urban warfare training facility at Fort Benning.
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 31, 2001
- Accession Number
- ADA395871
Entities
People
- A. K. Chatterjee
- G. H. Burghart
- G. Tyra
- R. D. Eisler