The Intelligent Room

Abstract

Intelligent, interactive environments promise to drastically change our everyday lives by connecting computation to ordinary, human-level events happening in the real world. The motivation for building these intelligent, interactive environments is to bring computation into the real, physical world to support what are traditionally considered non-computational activities. The ultimate goal is to allow people to interact with computational systems in a way that they would with other people: via gesture, voice, movement, and context. An existing prototype space, known as The Intelligent Room, was created to experiment with different forms of natural, multi-modal human-computer interaction. This research platform is equipped with numerous computer vision, speech, and gesture recognition systems that connect it to what the inhabitants of the room are doing and saying. The purpose of this report is to detail the design of The Intelligent Room and the experiences gained during its creation.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 2001
Accession Number
ADA395958

Entities

People

  • H. Shrobe
  • Karen Thomas
  • Katherine E. Wilson
  • L. Weisman
  • M. Coen

Organizations

  • Massachusetts Institute of Technology

Tags

Communities of Interest

  • Autonomy
  • Space

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Automata Theory
  • Automated Speech Recognition
  • Cognitive Systems Engineering
  • Computational Science
  • Computer Languages
  • Computer Program Documentation
  • Computer Programming
  • Computer Science
  • Computer Vision
  • Computers
  • Human Systems Integration
  • Human-Computer Interaction
  • Human-Machine Interaction
  • Image Processing
  • Information Systems
  • Web Browsers

Readers

  • Artificial Intelligence
  • Distributed Systems and Data Platform Development
  • Speech Processing/Speech Recognition.

Technology Areas

  • AI & ML
  • Space