The Intelligent Room
Abstract
Intelligent, interactive environments promise to drastically change our everyday lives by connecting computation to ordinary, human-level events happening in the real world. The motivation for building these intelligent, interactive environments is to bring computation into the real, physical world to support what are traditionally considered non-computational activities. The ultimate goal is to allow people to interact with computational systems in a way that they would with other people: via gesture, voice, movement, and context. An existing prototype space, known as The Intelligent Room, was created to experiment with different forms of natural, multi-modal human-computer interaction. This research platform is equipped with numerous computer vision, speech, and gesture recognition systems that connect it to what the inhabitants of the room are doing and saying. The purpose of this report is to detail the design of The Intelligent Room and the experiences gained during its creation.
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 01, 2001
- Accession Number
- ADA395958
Entities
People
- H. Shrobe
- Karen Thomas
- Katherine E. Wilson
- L. Weisman
- M. Coen
Organizations
- Massachusetts Institute of Technology