A Landing Task Investigation Involving Haptics in a Cave Environment

Abstract

An experiment was conducted in which subjects had to land a simulated F-16 aircraft using a CAVE (Cave Automatic Virtual Environment) facility, a three-dimensional virtual environment room consisting of multiple mirrors, 3-D video- projected displays in a highly stressful environment. This performance study was accomplished when the six subjects had a haptic stick (force reflecting joystick) condition being either on or off. The tracking mission studied herein also had the constraint that the participants were required to land the aircraft in only one attempt. During the data collection, the visual scene was partially obscured by clouds in the early part of the mission, thus reducing the available visual field. Hence, it was hypothesized that the subjects may benefit more from sensory information provided by the haptic manipulandum when the visual field was reduced. The main results of this study indicate that performance can be enhanced in the CAVE by the haptic condition. One negative aspect of this study was that the CAVE scenario was found to be so extremely compelling that in two situations, subjects could not complete the experiment due to simulator-induced sickness instigated by their exposure to the highly immersive visual field which became quite overwhelming.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2001
Accession Number
ADA396304

Entities

People

  • Daniel W. Repperger
  • Michael W. Haas
  • R. Green
  • R. H. Gilkey
  • Tobias C. Lafleur

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Air Force
  • Air Force Research Laboratories
  • Aircrafts
  • Algorithms
  • Computer Graphics
  • Computers
  • Data Analysis
  • Haptics
  • Human Factors Engineering
  • Motor Skills
  • Psychology
  • Simulations
  • Simulators
  • Three Dimensional
  • Two Dimensional
  • Unmanned Aerial Vehicles
  • Virtual Reality

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Human-Computer Interaction (HCI).
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.