Team Performance in Distributed Virtual Environments

Abstract

The U.S. Army is using virtual simulations for mission planning, training, rehearsal, and concept development Viral environment (VE) technology can provide simulated real world activities for dismounted soldiers. One issue in the use of distributed simulations is whether team members learn, perform, and transfer their skills in distributed situations in the same ways as individuals in local situations. In this experiment, local and distributed teams completed a series of mission rehearsals in a VE over two days. Eighteen, two-person teams of college students performed synthetic tasks representative of tasks performed by police, emergency response, and military teams. All participants were trained to criterion in a VE before being assigned to a team. Biographical information and subjective self-report questionnaires were administered before, during, and after training and mission sessions. Local teams interacted face-to-face between mission rehearsal sessions, while distributed teams only interacted by phone during the after action review session following each mission. Local teams performed significantly better than distributed teams on several collective task measures over the repeated missions. Simulator sickness and presence during the mission rehearsals were also investigated.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 2001
Accession Number
ADA396489

Entities

People

  • Jason P. Kring
  • Merrill Zavod
  • Michael J. Singer
  • Patrick M. Commarford
  • Stuart C. Grant

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Applied Psychology
  • Army Personnel
  • Cognitive Science
  • Computers
  • Employment
  • Human Factors Engineering
  • Military Training
  • Personnel Management
  • Psychology
  • Simulations
  • Simulators
  • Social Sciences
  • Students
  • Test And Evaluation
  • Training
  • Video Games
  • Virtual Reality

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Instructional Design and Training Evaluation.
  • Military Training and Readiness Simulation