Emergent Leadership on Collaborative Tasks in Distributed Virtual Environments

Abstract

Several Department of Defense agencies are currently investigating the use of distributed collaborative virtual environments (CVE) for the training of small dismounted infantry team. If these system are to be successful, they will have to do more than simply allow the team members to execute a task. In addition to assuring that essential training in the CVE transfers to the real task, we will also have to ensure that aspects of team organization also transfer. In particular, we are investigating whether or not predicted emergent leadership, as measured by standardized personality tests, holds within a CVE or if aspects of the interface interfere. For a given "real-world" task domain a leader can be predicted based on personality traits of the individuals within the group. The interface utilized with a CVE may adversely affect these traits. In other words, predictive measures of leadership in the real world may not hold in a CVE. The study reported here will use this predictability to identify the expected emergent leader within a group and determine how the CVE interface affects the ability of the predicted individual to emerge as the leader. It is theorized that the limitations of CVE interfaces (field of view, realism, etc.) will negatively impact the transfer of leadership personality traits into the virtual environment, but not to a degree that the limitation cannot be overcome. These limitations may impact the group dynamics and the emergent leader may not necessarily be the predicted leader by personality traits.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2001
Accession Number
ADA397267

Entities

People

  • Krist D. Norlander

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Cognitive Systems Engineering
  • Group Dynamics
  • Human Behavior
  • Human-Computer Interaction
  • Leadership
  • Network Protocols
  • Operating Systems
  • Personality
  • Personnel Management
  • Psychological Phenomena And Processes
  • Psychology
  • Simulations
  • Social Psychology
  • Teamwork
  • Training
  • Virtual Reality
  • Voice Communications

Readers

  • Computational Modeling and Simulation
  • Psychometric Testing or Psychological Assessment.
  • Systems Analysis and Design