Agent-Based Simulation of a Marine Infantry Squad in an Urban Environment
Abstract
This thesis research focused on the design development and implementation of an agent-based simulation of a Marine infantry squad in an urban environment. The goal was to design an autonomous-agent framework that could model a combatant's decision cycle. A squad entity composed of these agents was created to explore the idea of team dynamics and the balance between meeting individual goals and team goals. The agents were placed in a two-dimensional, discrete-state, simulation world with a simple model of urban infrastructure. The squad goal was to patrol through the environment using checkpoints. The individual agent goals were to move to a destination and maintain the squad formation. The critical issues of agent movement were collision detection/avoidance, goal managing and forward planning. Distinguishing the agents by their role in the squad allowed a single agent to act as the squad leader. This agent was given the ability to plan a path to accomplish the squad's overall goal as a series of sub-goals, which was successful in getting the majority of the agents to their checkpoints in squad formation. The design of the simulation program facilitates further research in using autonomous agents to model small I-units in an urban environment.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 2001
- Accession Number
- ADA397278
Entities
People
- Arthur R. Anagon
Organizations
- Naval Postgraduate School