Analysis of Rough Surface Lighting Behaviors With OpenGL

Abstract

In the physical world, humans gather valuable information about objects through their sight. Information on shape, feel and composition are seen long before the object is touched. This information is generated by light reflecting off the surface of objects. Despite the advancement of computer graphics due to increased hardware rendering capacity, the fundamental equations, which draw three-dimensional scenes, lack the ability to truly model realistic objects. Whether it is smooth like highly polished metal or rough like the shag of a carpet, it is the reflection of light that tells humans what a surface feels like. The attempt taken in this thesis to implicitly model the roughness of textured surfaces through examination of an explicit model rendered with the OpenGL lighting equation.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2001
Accession Number
ADA397351

Entities

People

  • Christopher P. Slattery

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Computer Graphics
  • Computer Programming
  • Computer Science
  • Computers
  • Databases
  • Geometry
  • Graphics
  • Light Sources
  • Reflection
  • Refractive Index
  • Simulations
  • Simulators
  • Specular Reflection
  • Spreadsheet Software
  • Three Dimensional
  • United States Naval Academy
  • Virtual Reality

Readers

  • Aerospace Research.
  • Computer Vision.
  • Educational Psychology