Dynamic Scalable Network Area of Interest Mangement for Virtual Worlds

Abstract

A major performance challenge in developing a massively mufti-user virtual world is network scalability. This is because the network over which entities communicate can quickly develop into a bottleneck. Three critical factors: bandwidth usage, packets per second, and network-related CPU usage, should be governed by the number of entities a given user is interested in, not the total number of entities in the world. The challenge then is to allow a virtual world to scale to any size without an appreciable drop in system performance. To address these concerns, this thesis describes a novel Area of Interest Manager (AOIM) built atop the NPSNET-V virtual environment system. It is a dynamically sized, geographical region based, sender-side interest manager that supports dynamic entity discovery and peer-to-peer entity communication. The AOIM also makes use of tools provided by the NPSNET-V system, such as variable resolution protocols and variable data transmission rate. Performance tests have shown conclusively that these interest management techniques are able to produce dramatic savings in network bandwidth usage in a peer-to-peer virtual environment. In one test, this AOIM produced a 92% drop in network traffic, with a simultaneous 500% increase in world population.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2001
Accession Number
ADA397603

Entities

People

  • Michael S. Wathen

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Computer Programming
  • Computers
  • Data Transmission
  • Dead Reckoning
  • Digital Communications
  • Graphical User Interface
  • Human Systems Integration
  • Human-Machine Interaction
  • Local Area Networks
  • Network Architecture
  • Network Protocols
  • Performance Tests
  • Reliability
  • Simulations
  • Three Dimensional
  • Trees (Data Structures)
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computer Networking
  • Naval Engineering and Maritime Security