Developing Intelligently Interactive Computerized Wargames
Abstract
The commercial computer game industry has recently made giant technological leaps. These advances have not been used to their full potential. Many of today's computer games have better graphics, sound and interfaces than the most advanced military simulations, and are much less expensive. However, most games in the commercial sector fall short when it comes to artificial intelligence (AI). People are beginning to demand improved AI, and for good reason. Once you have determined the behavior of the computer forces, the game ceases to be challenging. It would be beneficial to the military to harness the power of commercial games outstanding graphics and intuitive interfaces, and integrate an advanced AI into such a game. This project focuses on the genre of games known as strategy games or war games. They are command and control (C2) oriented games where the user commands a group of forces, competing against enemy forces. We evaluated fifteen commercial games of this genre to attempt to determine the feasibility of incorporating an advanced AI into one or more of them. We propose that government experts in AI and/or C2 work with commercial game developers to create compelling, advanced simulations for use in military Planning and training.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2002
- Accession Number
- ADA398447
Entities
People
- David O. Ross
- Steven M. Alexander
- William J. Lloyd
Organizations
- Air Force Research Laboratory