Using the Architecture Tradeoff Analysis Method to Evaluate a Wargame Simulation System: A Case Study

Abstract

The software architecture of a software-intensive system greatly determines system quality. When used appropriately, software architecture evaluations can have a favorable effect on a delivered or modified government system. This technical note describes the application of the Architecture Tradeoff Analysis Method(Service Mark) (ATAM(Service Mark) to a major wargaming simulation system. A government-contractor team is developing the Wargame 2000 system at the Joint National Integration Center (formerly known as the Joint National Test Facility JNTF), Colorado. In this technical note, we present the contextual background about the software architecture, the organization, and the system being evaluated. Next, we present a general overview of the ATAM process. Finally, we describe the application of the ATAM to the Wargame 2000 system and present important results and benefits. While architecture evaluation is valuable early in the development life cycle, this case study illustrates that such evaluations are also useful when a system is well into development.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 2001
Accession Number
ADA399795

Entities

People

  • Anthony J. Lattanze
  • Lawrence G. Jones

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Case Studies
  • Contractors
  • Cycles
  • Department Of Defense
  • Engineering
  • Governments
  • Graphical User Interface
  • Life Cycles
  • Reliability
  • Simulations
  • Software Design
  • Software Development
  • Test And Evaluation
  • Test Facilities
  • United States
  • User Interface

Fields of Study

  • Computer science
  • Engineering

Readers

  • Software Engineering.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.