Collective Staff Training in a Virtual Learning Environment

Abstract

As the Army transitions to modern digital command and control technology it faces a major challenge in designing we delivered training to support the acquisition, retention, and transfer of collective staff skills required to apply these advanced technology capabilities to real-world tasks. This report identifies training program design features based on principles of cognitive psychology that can be incorporated into Virtual Learning Environment (VLE) collective training. A prototype Cognitive Training Techniques Checklist was developed and applied in a review of U.S. Army Armor School Virtual Tactical Operational Center (VTOC) collective training. From this review candidate training program design features were identified that can support VIE training requirements. The examination of VTOC training also provided insights for Train-the-Trainer products, and a description of potential future C2 system operational capabilities and challenges. The research represents a logical extension and continuation of previous U. S. Army Research Institute for the Behavioral and Social Sciences cognitive skills training, and distance learning research conducted to assist the U.S. Army Armor School in assessing the individual self- paced phase of training for a new Armor Captains Career Course - Distance Learning (AC3 DL) offered primarily as web-based instruction.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2002
Accession Number
ADA400495

Entities

People

  • William R. Sanders

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • C4I
  • Human Systems

DTIC Thesaurus Topics

  • Command And Control
  • Computers
  • Digital Communications
  • Digital Media
  • Distance Learning
  • Doctrine
  • Education
  • Educational Technology
  • Electronic Mail
  • Military Research
  • Mobile Phones
  • Psychology
  • Social Sciences
  • Students
  • Training
  • Virtual Reality
  • Word Processors

Readers

  • Military Training and Readiness Simulation
  • STEM Education
  • Systems Analysis and Design

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control