Issues and Insights from the Army Technology Seminar Game

Abstract

The Chief of Staff of the Army initiated the Army After Next (AAN) Project in February 1996 under the leadership of the Training and Doctrine Command (TRADOC). The AAN goals were to link Army XXI to a long-term vision of the Army extending well into the 21st century and to ensure that this vision informed evolving Army research and development requirements. In support of the AAN Project, the Assistant Secretary of the Army for Research, Development, and Acquisition (SARDA) since renamed the Assistant Secretary of the Army for Acquisition, Logistics and Technology (ASA(ALT)) sponsored the Army Technology Seminar Game (ATSG), held at the Army War College in Carlisle, Pennsylvania from July 27 to July 31, 1998. Ensuring close correspondence between research and force requirements is a critical challenge for the U.S. Army in an era of rapid technological progress. To meet this challenge, the ATSG brought together civilian technologists and military operators. RAND Arroyo Center was asked to observe the ATSG, identify major issues emerging from the game, and provide an assessment. This report documents outcomes of this research. A follow-on technology game was conducted in July of 1999. This game was identified as the Technology and Materiel Game-TMG. It incorporated many of the recommendations summarized in the report.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2001
Accession Number
ADA400859

Entities

People

  • Bruce Pirnie
  • John Gordon Iv
  • Leland Joe
  • Richard Darilek
  • Steve Drezner

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • Air Platforms
  • Autonomy
  • C4I
  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Space

DTIC Thesaurus Topics

  • Aircraft Equipment
  • Aircrafts
  • Airframes
  • Control Systems
  • Detection
  • Detectors
  • Information Systems
  • Military Applications
  • Rockets
  • Rotary Wing Aircraft
  • Short Takeoff Aircraft
  • Target Recognition
  • Tilt Rotor Aircraft
  • Turbines
  • Unmanned Aerial Vehicles
  • Warning Systems
  • Weapons Effects

Readers

  • Defense Technology Research and Development.
  • Game Theory.
  • Maritime Combat Support and Expeditionary Logistics.