Usage, Utility, and Usability of the Knowledge Wall During the Global 2000 War Game

Abstract

A wall-sized, shared display, or 'Knowledge Wall', was implemented onboard the USS Coronado (AGF 11) and at the Naval War College (NWC) for evaluation during the Global 2000 War Game. The prototype KW was designed to meet 14 user requirements identified in a previous cognitive task analysis of potential KW users. This report presents the results of the evaluation.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 2001
Accession Number
ADA401034

Entities

People

  • H. M. Oonk
  • H. S. Smallman
  • J. G. Morrison
  • R. A. Moore

Tags

Communities of Interest

  • C4I
  • Engineered Resilient Systems
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • Cognition
  • Computer Programming
  • Computers
  • Human Factors Engineering
  • Military Organizations
  • Psychology
  • Reliability
  • Situational Awareness
  • Task Performance And Analysis
  • Test And Evaluation
  • Training
  • War Colleges
  • War Games
  • Warfare
  • Web Browsers
  • Word Processors

Readers

  • Game Theory.
  • Human-Computer Interaction (HCI).
  • Naval Architecture and Marine Engineering.