A Study of the Effects of Virtual Reality on the Retention of Training

Abstract

Today's faster processors, powerful graphics boards, and less-expensive head-mounted displays have made virtual reality (VR) a possible replacement for PC-based desktop simulation. Do virtual reality systems using head-mounted displays offer training advantages to systems using regular, non-immersive interfaces? Specifically, does a virtual reality training system increase retention of the trained task, versus a desktop simulation system? The retention of tasks learned in a virtual reality training environment by 16 subjects was studied in comparison to 16 subjects in a desktop simulation environment in the context of a part-task, maintenance training system. Measures of training retention included time to complete the task and procedural errors observed. Although the findings indicate that the difference found between the experimental groups was not statistically significant, the foundation has been laid for further study of the effects of the increased contextual cues present in virtual reality environments.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2002
Accession Number
ADA401460

Entities

People

  • Carl R. Jacquet

Organizations

  • University of Central Florida

Tags

Communities of Interest

  • Cyber
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Asthenopia
  • Cognition
  • Computer Graphics
  • Computer Programs
  • Computers
  • Human Factors Engineering
  • Information Systems
  • Instructors
  • Motor Skills
  • Operating Systems
  • Psychology
  • Regression Analysis
  • Students
  • Surveys
  • Tank Turrets
  • Training
  • Virtual Reality

Fields of Study

  • Psychology

Readers

  • Database Systems and Applications
  • Human-Computer Interaction (HCI).
  • Instructional Design and Training Evaluation.