Visualization, Modeling and Simulation Instrumentation
Abstract
Scientific visualization stimulates human visual perception to capture patterns within complex data so that scientific inferences can be reached. Interactive visualization tools, coupled with immersive Virtual Reality (VR) technology can stimulate student's investigative learning of science with a high degree of realism. The goal of this project is to provide much needed visualization, and modeling facilities to attract, and train MSET (Mathematics, Science, Engineering and Technology) undergraduates to meet the scientific and technological challenges of the new millennium. The list of requested instrument proposed includes: ImmersaDesk (with CAVE Library, WorldToolKit and WorldUp Lab License, WTK Immerse Display Option for ImmersaDesk) to be attached to the Onyx2 InfiniteReality 2 system; EON Studio and Immersive Reality System (with EON Immerse software); and SensAble Phantom Desktop (with SensAble FreeForm for modeling and SensAble Ghost SDK) for instructions and faculty and faculty-directed research, and enhancing computer graphics and scientific visualization courses. The following objectives were me: (1) Offer attractive state-of-the-art learning facilities to attract and train students for interdisciplinary study; and (2) Enrich and initiate innovative science instruction, research activities, and NSU's science program offerings through the visualization and the modeling of scientific knowledge to support inquiry-based learning activities.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 22, 2002
- Accession Number
- ADA401514
Entities
People
- Mou-liang Kung
Organizations
- Norfolk State University