Agent-Based Soldier Behavior in Dynamic 3D Virtual Environments

Abstract

Human behavior in virtual environments is commonly implemented as a finite state machine. This progmmming approach can be effective and challenging against human players, but its ability to realistically simulate the behavior of cooperative groups of soldiers is limited. This thesis covers the development of an agent-based system to control the behavior of infantry in 3D virtual environments. The system design divides the cognitive process into four modules: perception, mental model, goal decision, and action resolution. Each module attempts to simulate both strengths and weaknesses of human perception and cognition, including instinctive reactions, perceptual error, memory degradation, context-dependent decision-making, and inference. Additionally, the soldiers are influenced by the actions and decisions of the agents around them, enabling cooperation.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2002
Accession Number
ADA401646

Entities

People

  • David N. Back

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Cognition
  • Combat Simulations
  • Computational Science
  • Computer Programming
  • Computer Programs
  • Computers
  • Human Behavior
  • Military Organizations
  • Programming Languages
  • Psychology
  • Simulations
  • Software Agents
  • Standards
  • Students
  • Three Dimensional
  • Warfare

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • AI & ML