Agent-Based Soldier Behavior in Dynamic 3D Virtual Environments
Abstract
Human behavior in virtual environments is commonly implemented as a finite state machine. This progmmming approach can be effective and challenging against human players, but its ability to realistically simulate the behavior of cooperative groups of soldiers is limited. This thesis covers the development of an agent-based system to control the behavior of infantry in 3D virtual environments. The system design divides the cognitive process into four modules: perception, mental model, goal decision, and action resolution. Each module attempts to simulate both strengths and weaknesses of human perception and cognition, including instinctive reactions, perceptual error, memory degradation, context-dependent decision-making, and inference. Additionally, the soldiers are influenced by the actions and decisions of the agents around them, enabling cooperation.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 01, 2002
- Accession Number
- ADA401646
Entities
People
- David N. Back
Organizations
- Naval Postgraduate School