Reducing the Fog of War: Linking Tactical War Gaming to Critical Thinking

Abstract

Based upon observations from the Combat Training Centers, military staffs are ineffective at tactical war gaming and thus the war game rarely contributes to effective decision-making. While war gaming is generally recognized as a weakness among many military staffs, many have concluded that the problems with the tactical war game reside in the participants lack of training or not understanding planning doctrine. This monograph does not accept this conclusion and explores, instead, the system itself. The purpose of this monograph is to find flaws not only in the 8-Step War Game Model but in the MDMP itself that contribute to ineffective war gaming. Additionally, this monograph recommends changes to the MDMP and war gaming that will make it a better tool that takes advantages of how expert decision makers think and plan. This monograph establishes that the war game and to a certain extent, the MDMP, are ineffective because their focus reflects a linear approach to decision making that attempts to remove uncertainty from planning by developing multiple courses of actions (COAs), and then selecting the best COA based upon established criteria. The opposite to a linear approach to decision making, is a non-linear approach that accepts battlefield uncertainty as a constant and focuses on managing uncertainty, rather than eliminating it. This monograph then argues that the true power of war gaming comes from its potential as a non-linear decision making tool. Next, this monograph demonstrates that the tactical war game never realizes its potential because of the tension that is created from trying to war game multiple COAs. Additionally, this linear approach is counterproductive to group decision-making because it encourages groupthink, a common pitfall of group decision-making.

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Document Details

Document Type
Technical Report
Publication Date
May 21, 2002
Accession Number
ADA403831

Entities

People

  • Samuel E. Whitehurst

Organizations

  • United States Army Command and General Staff College

Tags

Communities of Interest

  • C4I
  • Human Systems

DTIC Thesaurus Topics

  • Cognition
  • Command And Control
  • Contingency Operations (Military)
  • Group Dynamics
  • Lessons Learned
  • Marine Corps
  • Military History
  • Military Operations
  • New York
  • Pattern Recognition
  • Psychology
  • Reasoning
  • Reliability
  • Thinking
  • Training
  • War Games
  • Warfare

Readers

  • Aerospace Engineering
  • Joint Military Operations and Doctrine.
  • Systems Analysis and Design