An Analysis of Auditory Cues for Inclusion in a Virtual Close Quarters Combat Room Clearing Operation

Abstract

The purpose of this thesis is to examine which auditory cues need to be included in a virtual representation of a Close Quarters Combat Room Clearing Operation Future missions of the United States Army Forces, especially those of the Army and Marine Corps, are increasingly likely to be conducted in cities or built-up areas, A critical need exists for MOUT (Military Operations in Urban Terrain) training by our armed forces, and the entire spectrum of military training needs to be addressed, Doctrine and principles, classroom instruction, drills, live fire exercises, as well as live and virtual simulation all have a part to play in developing an acceptable level of expertise in MOUT, The way in which training tasks are represented in a VE, including which audio cues must be presented, needs to be explored, This study will examine the auditory cues used during a MOUT mission and how those cues should be presented in a virtual MOUT scenario, This thesis uses the Critical Decision Method of knowledge elicitation to obtain an auditory Critical Cue Inventory from wom clearing subject matter experts Those experts will then conduct a virtual room clearing operation using the game America's Army Operations, and compare the auditory cues presented in the game scenario to the real-world execution of the task,

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2002
Accession Number
ADA406917

Entities

People

  • Thomas W. Greenwald

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • California
  • Cognition
  • Combat Operations
  • Instructions
  • Marine Corps
  • Military Operations
  • Military Training
  • Psychology
  • Simulations
  • Students
  • Task Performance And Analysis
  • Training
  • United States
  • Urban Areas
  • Virtual Reality
  • Warfare
  • Weapons Effects

Readers

  • Military Science
  • Software Engineering.
  • Speech Processing/Speech Recognition.