An Audio Architecture Integrating Sound and Live Voice for Virtual Environments
Abstract
The purpose behind this thesis was to design and implement audio system architecture, both in hardware and in software, for use in virtual environments The hardware and software design requirements were aimed at implementing acoustical models, such as reverberation and occlusion, and live audio streaming to any simulation employing this architecture, Several free or open-source sound APIs were evaluated, and DirectSound3DTM was selected as the core component of the audio architecture, Creative Technology Ltd, Environmental Audio Extensions (EAXTM 3,0) were integrated into the architecture to provide environmental effects such as reverberation, occlusion, obstruction, and exclusion, Voice over IP (VoIP) technology was evaluated to provide live, streaming voice to any virtual environment DirectVoice was selected as the voice component of the VoIP architecture due to its integration with DirectSound3DTM, However, extremely high latency considerations with DirectVoice, and any other VoIP application or software, required further research into alternative live voice architectures for inclusion in virtual environments Ausim3D's GoldServe Audio System was evaluated and integrated into the hardware component of the audio architecture to provide an extremely low-latency, live, streaming voice capability.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 2002
- Accession Number
- ADA407096
Entities
People
- Eric M. Krebs
Organizations
- Naval Postgraduate School