Implementing Realistic Helicopter Physics in 3D Game Environments

Abstract

The U.S. Army contracted the MOVES Institute at the Naval Postgraduate School to create a first person action game, America's Army, in support of Army strategic communication. The Army Game Project Team licensed Epic Game's Unreal game engine to produce this game. As the project progressed, the Army, realized that the game had the potential to cover a much larger scope than originally planned. Several of these "add-on" applications would call for the addition of realistic third person helicopter physics. Unfortunately this capability was not included in the award winning game engine nor the initial design of the game. These limitations are addressed by utilizing Unrealscript to design a physics system that interfaces with the Unreal Engine to smoothly interpolate between physics states within the bounds of helicopter capabilities, with the appearance of realism. The resultant helicopter physics system was incorporated into a game-like interface and compared to a similar system produced with a commercial graphics system. Overall, 53% of the test subjects thought the helicopter physics were Very Realistic or Totally Realistic, and 72% found them to be better than those of the system produced on the commercial graphics system. In a follow-up study, 86% of the participants found the helicopter physics to be equal to or better than the physics of a high quality commercial 3D helicopter game (57% better).

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2002
Accession Number
ADA407156

Entities

People

  • Keith M. Perkins

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Aircraft Equipment
  • Aircraft Industry
  • Aircrafts
  • Airframes
  • Artificial Intelligence
  • Computer Programming
  • Computer Programs
  • Computers
  • Graphics
  • Helicopters
  • Military Applications
  • Military Science
  • Military Training
  • Rotary Wing Aircraft
  • Statistical Analysis
  • Students
  • Video Games

Fields of Study

  • Physics

Readers

  • Aerospace Engineering
  • Game Theory.
  • Research Science/Academic Research