Story-Based Information Processing for Military Field Applications: A Feasibility Study

Abstract

A mechanism for fast efficient access to battlefield data has been investigated. The mechanism utilizes the idea of the commander's "story" which is that person's concept of the battle plan and it enables the commander to display on a computer terminal a flowchart which represents this story. Then as a battle unfolds, the many field reports come in indicating the levels of success and progress of the various participating units. The commander can access the information from these reports by indicating what information is needed and clicking on the story events that are of concern. The answers to the queries appear on an adjacent map. This ability to reference massive amounts of data through the mechanism of the story graph enables the commander to obtain overall situation awareness and detailed facts about specific actions as fast as one can click queries and story nodes on the screen. A special feature of the system checks the data on incoming reports and compares it with stored expectations for that event. If the actual data varies greatly from expectations, the event is highlighted as significant and can result in an unusual alert message for the commander.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2003
Accession Number
ADA412502

Entities

People

  • Alan W. Biermann

Organizations

  • Duke University

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Air Force Research Laboratories
  • Battles
  • Casualties
  • Computers
  • Databases
  • Feasibility Studies
  • Information Processing
  • Information Systems
  • Instructions
  • Military Exercises
  • Military Research
  • New York
  • Resistance
  • Schools
  • Simulations
  • Situational Awareness

Readers

  • Database Systems and Applications
  • Military History / Militaries and War Studies
  • Systems Analysis and Design