Game Theory and U-Boats in the Bay of Biscay

Abstract

Analysis of a large combat campaign using game theory is difficult due to non- linearities and other soft factors which exist in a complex system. However, game theory can give decision makers insight into strategies and outcomes that can be utilized to maximize one's objective. Agent-based simulation provides the means to model complex systems with non-linearities, by allowing for interactions among independent "agents." This thesis investigates game-theoretic strategies in agent-based simulation, modeled after the Allied search for U-boats in the Bay of Biscay during World War II (WWII). It also looks into the effects of adaptation on strategies by comparison to fixed-strategy results.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2003
Accession Number
ADA412660

Entities

People

  • Joseph C. Price

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • Autonomy
  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Agent-Based Simulations
  • Air Force
  • Applied Mathematics
  • Artificial Intelligence
  • Complex Systems
  • Computational Science
  • Computer Programming
  • Computer Simulations
  • Game Theory
  • Military Science
  • Multiagent Systems
  • Operations Research
  • Second World War
  • Simulations
  • Training
  • Warfare
  • Zero-Sum Games

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Game Theory.
  • Military History / Militaries and War Studies