The U.S. Army Research Laboratory Dynamic Terrain Server

Abstract

The U.S. Army Research Laboratory (ARL) is conducting research in methods to compute and distribute dynamic terrain information in real-time distributed simulation. The purpose is to populate virtual environments with real-world dynamic terrain and objects such as rubble and debris, dings, and breaches of structures. Dismounted infantry simulation requires these obstacles and capabilities for room-clearing operations, urban terrain warfare, and situational awareness. The ARL Dynamic Terrain Server (DTServer) provides this capability. The DTServer computes effects on structures from munitions detonations and collisions. The server transmits the results to client simulations on the network and updates the status of rubble entities. The result of using the DTServer is a unified terrain database across all simulators ensuring fair-fight, realism, and training effectiveness. This report will describe the DTServer capabilities, architecture, and run-time considerations.

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Document Details

Document Type
Technical Report
Publication Date
Apr 01, 2003
Accession Number
ADA413857

Entities

People

  • Mark A. Thomas

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Behavioral Sciences
  • Computing System Architectures
  • Databases
  • Distributed Interactive Simulations
  • Environment
  • Graphical User Interface
  • Human-Machine Interaction
  • Military Operations
  • Military Research
  • Munitions
  • Shell Scripts
  • Simulations
  • Simulators
  • Standards
  • Training
  • Virtual Reality
  • Weapons

Readers

  • Explosive Engineering.
  • Military Training and Readiness Simulation
  • Parallel and Distributed Computing.