Utility of Game Instructions
Abstract
Due to the increasing usage of computer games for military training purposes, it is more important than ever to understand how computer games can be utilized in an effective and efficient manner. One important issue facing the military training community is that training time is at a premium and trainees need to be able to play the game within as short a time as possible so they can start using the game to train the skills of interest. This report describes an experiment that examined various game-related performance measures and concluded that the two different instructional techniques (i.e., computer-based tutorials and game tips) appeared to be effective in different ways, and players with access to both learned the game most effectively. To be more specific, computer-based tutorials appeared to be more beneficial for motor elements such as maneuvering and actions. On the other hand, those who had access to game tips performed better in cognitive segments of the game such as setting up game plans and familiarity with the game interface. These results can be incorporated in military training programs where computer games are part of the curriculum. Future military game development can also utilize these results to determine which type of instructional material to be included in the games.
Document Details
- Document Type
- Technical Report
- Publication Date
- Apr 01, 2003
- Accession Number
- ADA414105
Entities
People
- Jessie Y. Chen
Organizations
- U.S. Army Research Institute for the Behavioral and Social Sciences