Human/Machine Interface Modalities for Soldier Systems Technologies

Abstract

The Army's Objective Force Warrior program seeks to create a lightweight overwhelmingly lethal fully integrated individual combat system. This includes weapon, head-to-toe individual protection, networked communications, soldier-worn power sources, and enhanced human performance. Achieving this objective will in part entail the development of soldier-centric human/machine interfaces (HMIs) that optimize cognitive fightability. Such optimization is possible only if these HMIs are designed in such a way that takes into account the nature of human information processing and cognition. This in turn depend on understanding how best to use the senses by which humans perceive their environment and the means by which they can affect it; i.e., the modalities for human/machine interaction. Traditional approaches to HMI design have centered on the use of visual displays and manual inputs, but these do not take advantage of the full range of means by which humans can perceive and interact with their environment. This report reviews the literature on human/machine interface modalities. It also provides guidelines for system designers to consider when choosing which modalities should be considered in a system intended to augment human cognitive performance.

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Document Details

Document Type
Technical Report
Publication Date
Oct 30, 2002
Accession Number
ADA414918

Entities

People

  • John Stokes
  • Marlene Devine
  • Melanie Turieo
  • Sandeep Mulgund

Tags

Communities of Interest

  • Autonomy
  • Biomedical
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Automated Speech Recognition
  • Cognition
  • Cognitive Systems Engineering
  • Cognitive Workload
  • Data Displays
  • Haptics
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Computer Interaction
  • Human-Machine Interaction
  • Human-Machine Interfaces
  • Information Processing
  • Measurement
  • Medical Personnel
  • Psychology
  • Situational Awareness
  • Virtual Reality

Readers

  • Military Training and Readiness Simulation
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.