An Open Architecture for Defense Virtual Environment Training Systems

Abstract

This thesis develops a proposed software system that is usable by programmers to create virtual reality training environment applications for military (or other) use in which characters and character animation are necessary. Such applications are becoming more necessary to fill a gap in military training due to lack of personnel, time, money, and resources, Creation of virtual environment training applications allows military units to augment procedural training in preparation for live or physically simulated training. In the current environment of lesser training and more military requirements, such augmentation will only serve to benefit unit capabilities. While such systems for developing virtual environment applications are commercially available, those systems are costly in both licensing and usage fees. One of the tenets of the system that this thesis develops is that this system will be tree and partially open source, such that programmers can create low cost virtual environment applications for military training, and such that experienced programmers can modify or add to the system in order to improve or enhance its capabilities to meet their needs.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2003
Accession Number
ADA418582

Entities

People

  • Kenneth H. Miller
  • Stephen W. Matthews

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Combat Simulations
  • Computational Science
  • Computer Programming
  • Computer Programs
  • Computers
  • Control Panels
  • Human Systems Integration
  • Joints (Anatomy)
  • Medical Personnel
  • Military Applications
  • Military Science
  • Military Training
  • Network Protocols
  • Operating Systems
  • Students
  • Two Dimensional
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Economics
  • Military Training and Readiness Simulation