Distributed Weapons: Sea Strike Human Systems Integration in Tactical Tomahawk Weapons Control System Development

Abstract

In February 1997, the Office of the Chief of Naval Operations identified the need for quick reaction Tactical Tomahawk mission planning onboard Tomahawk Firing Units (FRU's). Other significant capabilities identified for "next generation Tomahawk" included the ability to redirect an in-flight missile, loiter a missile to allow quick reaction re-planning and provide Battle Damage Indication and Imagery to Tomahawk Command and Control stations. These capabilities have been successfully brought forward through the development of the Tactical Tomahawk Weapons Control System (TTWCS). Along with these new capabilities, TTWCS inherits legacy functionality from its predecessor, ATWCS, including shared Advanced Tactical Display Consoles (ATDC) with the Naval Fires Control System (NFCS). While these capabilities enable the tactical employment of Tomahawk Land Attack Missiles (TLAM), they also place new training and workload challenges on the operator. These include the unnecessary burdens placed on operators forced to toggle between non-integrated NFCS and TTWCS displays. This paper provides an overview of the evolutionary HCI development approach undertaken by the Cruise Missile Weapons Control Systems Program Office (PMA-282). Specific focus is placed on design process changes from TTWCS IOC to Version 5 and how those changes support User Centered Design. It will also discuss further reaching activities that are essential to achieving and Integrated Land Attack Presentation Layer.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2004
Accession Number
ADA422139

Entities

People

  • Chris Sullivan
  • Joe Mauser

Tags

Communities of Interest

  • C4I
  • Materials and Manufacturing Processes
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Cognitive Workload
  • Command And Control
  • Command And Control Systems
  • Computer Programming
  • Computer Science
  • Control Systems
  • Cruise Missiles
  • Employment
  • Engineering
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Computer Interaction
  • Situational Awareness
  • Training
  • User Interface
  • Weapons
  • Workload

Readers

  • Human-Computer Interaction (HCI).
  • Naval Mine Countermeasure Systems Development.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control