The Use of Massive Multiplayer Online Games to Evaluate C4I Systems

Abstract

In the past few years, Massive Multiplayer Online Games (MMOG) have gained in popularity in the gaming industry, the public and the Department of Defense Improvements to computer technology and the increased data transfer rate over networks have caused the potential applications for networked environments to blossom MMOGs are a product of these improvements, as technological advancements have made it possible for the masses to gain access to virtual environments and participate. The ability to communicate and interact within the virtual environment has the potential to make MMOG technology an ideal tool for evaluating C4I systems The design and evaluation of C4I systems with MMOGs has the potential to allow for exploration in the areas of warfighter effectiveness, emergent behavior, collective decision making, human systems integration and effective information flow. This thesis strives to illustrate how a C4I system modeled in an MMOG can aid designers in gathering insights on the effectiveness of the system in various combat situations.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2004
Accession Number
ADA422155

Entities

People

  • Kambra Juve

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Materials and Manufacturing Processes
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Combat Simulations
  • Command And Control
  • Command And Control Systems
  • Computer Programs
  • Computers
  • Data Transmission
  • Human Systems Integration
  • Human-Computer Interaction
  • Information Science
  • Mathematical Models
  • Naval Warfare
  • Simulations
  • Test And Evaluation
  • Video Games
  • Virtual Reality
  • Warfare

Readers

  • Distributed Systems and Data Platform Development
  • Game Theory.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.