Skills Required for Platoon Leaders in the Objective Force Unit of Action

Abstract

The objective of this research was to identify and measure skills required by platoon leaders in the objective force unit of action (UA). The research was embedded in a UA experiment conducted in simulation in the Unit of Action Maneuver Battle Lab. The authors used the Job Assessment Survey Software to examine types and levels of skill clusters and individual skills needed by platoon leaders. Results showed that for both the tasks of "maintain situational awareness," and "command and control the platoon," the clusters of conceptual, communication, and vision are important. Concerning individual skills, the highest ranking skills over both tasks combined were mental skills, such as time sharing, selective attention, speed of closure, and memorization; communication skills, such as oral comprehension and oral expression; and vision skills, including depth perception, night vision, far vision, and near vision. Platoon leaders have very high skill requirements for their level in the future force. However, these high ratings may well be as much attributable to their lack of experience as to the difficulty of the job. The authors propose human factors, training, and selection interventions to help meet skill demands. (2 tables, 3 figures, 7 refs.)

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Document Details

Document Type
Technical Report
Publication Date
May 01, 2004
Accession Number
ADA423168

Entities

People

  • Bruce S. Sterling
  • Cheryl A. Burns

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Command And Control
  • Comprehension
  • Computers
  • Engineering
  • Human Factors Engineering
  • Information Systems
  • Maneuvers
  • Night Vision
  • Perception
  • Psychology
  • Reasoning
  • Simulations
  • Situational Awareness
  • Training
  • Unmanned Aerial Vehicles
  • Unmanned Ground Vehicles
  • Warfare

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Military Training and Readiness Simulation
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control