RDE Command First Application (1st APP) Simulation Experiment for Future Combat Systems (FCS) Networked Fires

Abstract

The Virtual Distributed Laboratory for Modeling and Simulation (VDLMS) Science and Technology Ob(jective (STO) initiated a First Application (1ST App) effort in 2003, to baseline the use of legacy distributed simulations within the U. S. Army Research, Development, and Engineering Command (RDECOM) to support Future Combat Systems (FCS) and Objective Force (OF) experimentation. This baseline provides a threshold in performance and process against which the emerging Modeling Architeettire for Technology, Research, and EXperimentation (MATREX), a combined simulation architecture between VDLMS and the Joint Virtual Battlespace (JVB), can be compared. This baseline was defined in terms of the cost, schedule, and performance of the conduct of a full-blown distributed real-time event representing a major portion of an FCS Unit of Action (UA), with sufficient data to conduct meaningful analysis in the context of an exploratory experiment. Networked Fires was the analysis context chosen for this event, due to the critical need for an understanding of realistic Networked Fires performance in FCS, in support of acquisition and design. This report discusses the 1st App cost, schedule, and performance baselines, the lessons learned from conduct of a distributed simulation of this magnitude, and some insights into the issues, questions, parameters, and results of the event.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2004
Accession Number
ADA424301

Entities

People

  • Gregory B. Tackett
  • Timothy Mckelvy

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Ground and Sea Platforms
  • Materials and Manufacturing Processes
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Aircrafts
  • Battle Damage Assessment
  • Command And Control
  • Engineering
  • Graphical User Interface
  • Lessons Learned
  • Radar
  • Reconnaissance
  • Simulations
  • Systems Management
  • Unmanned Aerial Vehicles
  • Unmanned Ground Vehicles
  • Vehicles
  • Warfare
  • Weapons
  • Wide Area Networks

Readers

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