Initial Assessment of Human Performance Using the Gaiter Interaction Technique to Control Locomotion in Fully Immersive Virtual Environments

Abstract

We conducted a first test of the Gaiter locomotion interaction technique to gather data to refine the interaction technique document system development and assess system effectiveness. The test showed that the fundamental gesture of stepping in place to walk through the virtual environment worked well. Problems with the side step and back step could be attributed to balance problems caused by the harness. Accurate stopping was more difficult because of the narrow field-of-view of the head-mounted display (HML). We want the interaction techniques we develop to allow a person to have close to the same ability to coordinate head, arm, and leg movements as in the real world. We use the Iterative Design Process, which includes periodic testing to direct redesign and reimplementation throughout the development process.

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Document Details

Document Type
Technical Report
Publication Date
Jun 30, 2004
Accession Number
ADA424639

Entities

People

  • James N. Templeman
  • Jeremy T. Barron
  • Justin A. Mccune
  • Linda E. Sibert
  • Robert C. Page

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Biomedical
  • Human Systems
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Application Software
  • Computer Graphics
  • Computer Programs
  • Computers
  • Far Field
  • Flight Simulators
  • Military Operations
  • Motion Sickness
  • Motor Skills
  • Operating Systems
  • Pattern Recognition
  • Simulations
  • Simulators
  • Training
  • User Interface
  • Video Games
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Robotics and Automation.
  • Software Engineering.